Thursday, July 30, 2009

21st Dream Diamond - Card Game

I would like to introduce a new card game.

21st Dream Diamond
(The Bejeweled of Blackjack 21)

Rules: Swap adjacent card to line up to 21.

Download game demo (prototype) 21st Dream Diamond



When Blackjack meet Bejeweled...

One of the winner of MSC Malaysia IPCC 2009 Casual Games Design.

This game still in development. You can buy this game after it complete.



21st Dream Diamond - Card Game Development

Game Flow Diagram.



Main Playing Field

1st Stage (5 x 5)


2nd Stage (5 x 5)


3rd Stage (6 x 4)


4th Stage (8 x 3)


Thank You to MDEC (Multimedia Development Corporation)

Thank You to fellow judges, Mr. Micheal Ooi, Mr. Terrence Tan, Mr. Mohan Low, Mr. Yu Chang,Mr. Jason and Ms. Shahrizan..




My favourite article about casual games



Is marketing more important than game quality?
Much more than movies and album releases, there tends to be a strong correlation between top-selling games and positive reviews..Read More




The Minds Behind Some of the Most Addictive Games Around
The gaming industry tends to focus on the high end products, first person shooters that crank out a bazillion polygons a seconds and RPGs which spend more time developing the plot in cut scenes than in actual gameplay. But for every person playing Borderlands, there are scores playing casual games like Bejeweled and Zuma...Read More




Using C# For a Commercial Game
People have mixed feelings when it comes to C# and the .NET framework. Just like many hardcore game developers 10 years ago swore that games should only be made in straight C, many developers today say that C++ is the only way to go. This article outlines my reasoning for using C# for a commercial game on PC...Read More




Are You Tough Enough?
Difficulty is the most important part of gaming. Too bad it's so misunderstood.
Here's an interesting thing. I've sat in on a few gaming focus groups and talked to people who've run a bunch more, and there's one result that's more-or-less consistent. Gamers in their mid/low teens are more likely to hate games where the difficulty curve is less than brutal. So they might feel insulted by a fun arcade-style racer complete with power-ups like, say, Need for Speed Nitro, but fall hard for an unforgiving racing simulator like Need for Speed Shift...Read More



Submit your game at jayisgames.com